AI Insights · Timothy · April 2022
Top 5 Historical Games on Android in Czech Republic Q1 2022
Discover the performance of the top 5 historical games on the Android platform in the Czech Republic during the first quarter of 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top historical games on the Android platform in the Czech Republic showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for each title.
Forge of Empires: Build a City from InnoGames GmbH saw its weekly revenue peak at around $18.1K in mid-January, before experiencing fluctuations and ending the quarter at approximately $13.9K. Weekly downloads for the game started strong at 1.9K in early January but gradually declined to around 1.2K by the end of March. Active users remained relatively stable, ranging from 16.4K to 17.4K throughout the quarter.
Royal Match by Dream Games, Ltd. maintained a steady weekly revenue, peaking at $7.9K in early February. The game’s downloads showed a strong start with over 4K in mid-January, fluctuating slightly before ending March with around 3.8K. Active users demonstrated consistent growth, reaching approximately 20.1K by the end of the quarter.
Rise of Castles: Ice and Fire, published by Long Tech Network Limited, experienced a notable peak in weekly revenue at $8.5K in early February, with fluctuations leading to a close at around $7.6K in March. Weekly downloads started at 1.2K but saw a significant drop to 238 by the end of March. Active users decreased from 10.4K in late December to around 8.2K by the end of the quarter.
Rise of Cultures: Kingdom game from InnoGames GmbH had a steady revenue increase, peaking at approximately $6.6K in mid-March and ending the quarter at around $5.6K. The game’s downloads were strong at the start with 6.7K in late December, but saw a decline to around 2K by the end of March. Active users peaked at 18.9K in late January, with fluctuations leading to a close at approximately 13.9K in March.
Empire: Four Kingdoms by Goodgame Studios showed a steady weekly revenue, peaking at $5.7K in mid-January and ending the quarter at around $4K. Weekly downloads were minimal, starting at 126 and ending at around 105. Active users remained relatively stable, ranging from 740 at the start of the quarter to around 568 by the end.
For more detailed insights, visit Sensor Tower.